Only in using every resource available, from workers to the tanks and fighter jets of the National Guard, will the player be able to take the fight to the giant ants. At the same time the player must contain the ant infestation. In order to succeed the player must visit many locations ranging from mines, farms, a pub, an airfield, a local radio station and others to find evidence of the ants, then convince townsfolk and authorities of impending doom. Worried that the ants will soon mate and spread, he must work against a ticking clock and devise a plan to stop the ants from terrorizing the world. Early in the game he learns that the radiation of the meteor has enlarged a local ant population to an enormous size, however few take his observations seriously. As a geologist, he wants to study a meteor crash site somewhere in the desert south-west of the small town. Greg Bradley who comes to remote Lizard Breath, California on June 1, 1951. The game is a non-linear combination of dialogue boxes and several types of action scenes, typical of contemporary Cinemaware releases. The game is inspired by dozens of 1950s monster movies especially the 1954 mutant-ant classic Them!, with the title referencing the 1953 horror film, It Came from Outer Space. An expansion set Antheads: It Came from the Desert II was released in 1990. The TurboGrafx-16 release is distinctly different from the computer versions, in terms of gameplay and presentation. It was originally released for the Amiga, but later ported to MS-DOS, as well as released in distinctly different forms to consoles. It Came from the Desert is a 1989 action-adventure game by Cinemaware.